martes, 2 de enero de 2024

OSR Metazoid (The Thing)

 

Metazoid


HD: 7

AC: 6[13]

Attk: 1 bite(2d8), 1 pseudopod(1d6), Acid Spray 30/60 ft. (1d10)

Save: 9

Special: Absorption, Acid Spray, Mimicry, Rapid Mutation, Regeneration, Shape-shifting.

Move: 30 ft., climb 30 ft., plus any additional speeds granted by it's current form

No. Appearing: 1

Alignment: Chaotic/Evil

CL/XP: 8/800

Size: Variable


Description: "The Metazoid" is an extraterrestrial organism capable of assimilating and imitating other life forms. It has the ability to perfectly mimic the appearance and behavior of the organisms it absorbs. The creature is highly adaptive and possesses a wide range of forms, each with unique abilities. It is a master of deception, making it difficult for characters to discern who among them might be the Metazoid. The Metazoid is a symbol of paranoia, distrust, and the unknown.

Absorption: After reducing a creature to 0 HP if the creature is grappled by The Metazoid it can assimilate the life form by making physical contact during 1d4+1 minutes for medium or small creatures. This process involves the absorption and rearrangement of the organism's cells, allowing the Metazoid to seamlessly integrate the characteristics of its victims. It can choose to stop the process but this means it can’t shapeshift into the creature.

Acid Spray: In certain forms, the Metazoid can release a corrosive acid as a ranged attack. The acid is capable of causing damage to both living creatures and inanimate objects within its range.

Mimicry: The creature's mimicry is so precise that it can imitate the vocalizations, mannerisms, and behavior of the organisms it copies. This adds an extra layer of deception, making it challenging for characters to identify the imposter.

Rapid Mutation: The Metazoid rapidly grows a new limb or other body part, which it immediately uses. It can have up to two different mutations at one time. No mutation can be used twice in a row. Choose from this list, or roll a d6:


d6

Mutation

1

Tentacle. The Metazoid shoots out a long, thin tentacle at a creature within 30ft. And pulls it 15 ft. towards itself. The target must make a save or be grappled.

2

Maw. The Metazoid grows a large set of jaws, full of needle-like teeth.

3

Acid Spray. The Metazoid fires out a stream of clear acid.

4

Chitin. The Metazoid covers part of it's body with a tough, bony exoskeleton. +2 to AC.

5

Spider Legs. The Metazoid grows Spider/Crab legs and runs or climbs

6

Wings. The Metazoid grows a pair of wings and flies away.


Regeneration: The Metazoid regains 5 HP at the start of its turn. It has the ability to rapidly regenerate damaged or severed parts of itself including growing a new body from severed parts. If it gets cut in two now there’s TWO Metazoids. Only by burning every single cell or complete disintegration can it be killed.

Shape-shifting: The Metazoid can use its turn to alter its form to mimic any living organism it has assimilated. This allows it to take on the appearance, abilities, and memories of the creature it copies.

Fear of Flames: If the Metazoid takes fire damage, it will try to escape, either by using rapid mutation or mimicry to stop the attack.

CC By Eduardo López


https://drive.google.com/file/d/11pQ5qXTRxhFGR35kiSycZfUrACpd9wpg/view?usp=drive_link

lunes, 1 de enero de 2024

OSR Parasitoid (Xenomorph)

Parasitoid


HD: 6

AC: 15

Attk: 2 Claws (2d6), Tail (2d8), Bite (1d8)

Save: 12

Special: Acid Blood, Wall Climbing, Ambush

Move: 30 feet, Climbing 20 feet

No. Appearing: 1d4

Alignment: Chaotic

CL/XP: 8/800

Size: Large


Description:

The Parasitoid is a deadly extraterrestrial creature known for its agility, strength, and cunning. Its black exoskeleton is resistant to damage, and it possesses acidic blood that can corrode most materials. Parasitoids are stealthy hunters, capable of climbing walls and ambushing prey. Their life cycle includes various stages:


  • Egg, the queen lays eggs from which a larva will emerge when a warm body is near enough.

  • Larva once hatched the larva needs to find a host in one day or die off.

  • Chrysalis, the larva usually latches to the host’s head and ditches its skin while pushing itself into the host’s body through the mouth. Something in this stage causes the Parasitoid to acquire some of the physical traits of the host’s body.

  • Juvenile, 48 hours after the Chrysalis stage has started a juvenile will burst out of the host’s body (usually from the chest). It will reach adult size in a matter of hours.



Types:

There’s four known types of Parasitoid, but so little it’s known about this species that no one dares say it’s the only types that exist, more research needs to be done, something highly dangerous that so far nobody has attempted to do.

Queen:

HD: 20

AC: -3 [22]

Attk: 2 claws (3d8), 1 bite (4d10), 1 tail(1d10)

Save: 3

Special: Acid Blood (damages attackers on a successful hit), Egg-laying (can lay eggs for creating new Parasitoids)

Move: 40 feet

No. Appearing: 1

Alignment: Chaotic

CL/XP: 20/4,900,000

Size: 20 feet tall, 53 feet long

Has two pairs of arms (one smaller in the chest). Usually attached to an immense ovopositor that it can ditch with some effort but no risk to it's life.


Sentry Drone:

HD: 7

AC: 2 [17]

Attk: 2 claws (2d6), 1 bite (2d8), 1 tail (2d8)

Save: 14

Special: Acid Blood

Move: 60 feet

No. Appearing: 1d4+1

Alignment: Chaotic

CL/XP: 7/600

Size: 7 feet tall, 15 feet long

Has two highly modified small arms on it’s chest that uses to produce a high frequency sound to call soldiers.

Soldier Drone:

HD: 12

AC: 1 [18]

Attk: 2 claws (2d8), 1 bite (3d8), 1 tail(2d10)

Save: 8

Special: Acid Blood

Move: 50 feet

No. Appearing: 1d4

Alignment: Chaotic

CL/XP: 12/2,200

Size: 12 feet tall, 30 feet long

Has long sharp blade like protrusions on it's arms and a stronger bite.


Worker Drone:

HD: 4

AC: 8 [11]

Attk: 1 bite (1d6)

Save: 16

Special: Acid Blood, Hive Resin(cures in 2d6 minutes)

Move: 40 feet

No. Appearing: 2d6

Alignment: Chaotic

CL/XP: 4/120

Size: 4 feet tall, 7 feet long

Pinkish softer shell, and they are the ones charged with creating and maintaining the hive using the resin they secrete. Will not fight unless cornered


CC By Eduardo López

You can download a pdf here: https://drive.google.com/file/d/1QohLqmWasbmcPEHHio2aJVWEMVZqQea5/view?usp=sharing

OSR Metazoid (The Thing)

  Metazoid HD: 7 AC: 6[13] Attk: 1 bite(2d8), 1 pseudopod(1d6), Acid Spray 30/60 ft. (1d10) Save: 9 Special: Absorpt...