lunes, 1 de enero de 2024

OSR Parasitoid (Xenomorph)

Parasitoid


HD: 6

AC: 15

Attk: 2 Claws (2d6), Tail (2d8), Bite (1d8)

Save: 12

Special: Acid Blood, Wall Climbing, Ambush

Move: 30 feet, Climbing 20 feet

No. Appearing: 1d4

Alignment: Chaotic

CL/XP: 8/800

Size: Large


Description:

The Parasitoid is a deadly extraterrestrial creature known for its agility, strength, and cunning. Its black exoskeleton is resistant to damage, and it possesses acidic blood that can corrode most materials. Parasitoids are stealthy hunters, capable of climbing walls and ambushing prey. Their life cycle includes various stages:


  • Egg, the queen lays eggs from which a larva will emerge when a warm body is near enough.

  • Larva once hatched the larva needs to find a host in one day or die off.

  • Chrysalis, the larva usually latches to the host’s head and ditches its skin while pushing itself into the host’s body through the mouth. Something in this stage causes the Parasitoid to acquire some of the physical traits of the host’s body.

  • Juvenile, 48 hours after the Chrysalis stage has started a juvenile will burst out of the host’s body (usually from the chest). It will reach adult size in a matter of hours.



Types:

There’s four known types of Parasitoid, but so little it’s known about this species that no one dares say it’s the only types that exist, more research needs to be done, something highly dangerous that so far nobody has attempted to do.

Queen:

HD: 20

AC: -3 [22]

Attk: 2 claws (3d8), 1 bite (4d10), 1 tail(1d10)

Save: 3

Special: Acid Blood (damages attackers on a successful hit), Egg-laying (can lay eggs for creating new Parasitoids)

Move: 40 feet

No. Appearing: 1

Alignment: Chaotic

CL/XP: 20/4,900,000

Size: 20 feet tall, 53 feet long

Has two pairs of arms (one smaller in the chest). Usually attached to an immense ovopositor that it can ditch with some effort but no risk to it's life.


Sentry Drone:

HD: 7

AC: 2 [17]

Attk: 2 claws (2d6), 1 bite (2d8), 1 tail (2d8)

Save: 14

Special: Acid Blood

Move: 60 feet

No. Appearing: 1d4+1

Alignment: Chaotic

CL/XP: 7/600

Size: 7 feet tall, 15 feet long

Has two highly modified small arms on it’s chest that uses to produce a high frequency sound to call soldiers.

Soldier Drone:

HD: 12

AC: 1 [18]

Attk: 2 claws (2d8), 1 bite (3d8), 1 tail(2d10)

Save: 8

Special: Acid Blood

Move: 50 feet

No. Appearing: 1d4

Alignment: Chaotic

CL/XP: 12/2,200

Size: 12 feet tall, 30 feet long

Has long sharp blade like protrusions on it's arms and a stronger bite.


Worker Drone:

HD: 4

AC: 8 [11]

Attk: 1 bite (1d6)

Save: 16

Special: Acid Blood, Hive Resin(cures in 2d6 minutes)

Move: 40 feet

No. Appearing: 2d6

Alignment: Chaotic

CL/XP: 4/120

Size: 4 feet tall, 7 feet long

Pinkish softer shell, and they are the ones charged with creating and maintaining the hive using the resin they secrete. Will not fight unless cornered


CC By Eduardo López

You can download a pdf here: https://drive.google.com/file/d/1QohLqmWasbmcPEHHio2aJVWEMVZqQea5/view?usp=sharing

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